Open the given max file which contains the car and draw a box object, which acts as the ground. Adjust the box in such a way that the car wheels touches the ground(box), it should not penetrate. (Ref Pic)












Labels: 3D Tutorials
Many of us would have faced the problem of polygon flipping while importing .3ds or .obj files. In this tutorial I am going to simulate the polygon flipping scenario and a way to rectify it. The Shell modifier in max is useful in achieving this. Polygon flipping is basically the direction of normals facing the other way. So usually when you draw a plane in 3dsmax viewport, you can see only one side of it, the other side becomes invisible.





Labels: 3D Tutorials
Modeling an Object in 3D requires a lot of skill and patience, that too a detailed model requires lot of time in every aspect such as modeling, texturing and rendering. But nowadays most of the 3D games present us with ultimate realism and performance in realtime. How is this possible for the game engine to render a 3D model with high level of detail as well as responding instantly to players input.
Labels: 3D Tutorials
In the above image you can see Bend Modifier applied over a Box. As said before, you need to select the respective object to edit its parameters. Instead of switching between the Bend modifier and Box object, we can use a single modifier that holds the attributes of Bend as well as the Box in one place. In this tutorial let us see about the Attribute holder modifier.
In the same way add another attribute named Box Width. Now from menu select Animation -> Wire parameters -> Wire parameters and connect these attributes.Labels: 3D Tutorials
Volume select modifier in 3dsmax named as (Vol. Select) in the modifier stack is a versatile modifier which can be used to achieve some simple animation effects. For example , we would have enjoyed Tom and Jerry cartoon animation and most of the times we would have seen Jerry (mouse) running under a carpet. In this tutorial we are going to do that, but we are not going to use 3d model of mouse or cat here, just the effect as illustrated below.
Volume Select modifier
After selecting Mesh Object radio button, Click on the button labelled 'None' and select the Cylinder. The trick here is we have selected 'Crossing' as Selection type and Cylinder for the Mesh object. So the vertices of the Plane that intersects with the Cylinder is selected.
Now you can see a nice bulge around the cylinder where it intersects with the plane. Now move the Cylinder around and you can see the bulge follows the cylinder. Animate the Cylinder by setting keyframes and hide the cylinder. You will get an animation as illustrated at the beginning.Labels: 3D Tutorials