Open the given max file which contains the car and draw a box object, which acts as the ground. Adjust the box in such a way that the car wheels touches the ground(box), it should not penetrate. (Ref Pic)












Labels: 3D Tutorials
Many of us would have faced the problem of polygon flipping while importing .3ds or .obj files. In this tutorial I am going to simulate the polygon flipping scenario and a way to rectify it. The Shell modifier in max is useful in achieving this. Polygon flipping is basically the direction of normals facing the other way. So usually when you draw a plane in 3dsmax viewport, you can see only one side of it, the other side becomes invisible.





Labels: 3D Tutorials
Modeling an Object in 3D requires a lot of skill and patience, that too a detailed model requires lot of time in every aspect such as modeling, texturing and rendering. But nowadays most of the 3D games present us with ultimate realism and performance in realtime. How is this possible for the game engine to render a 3D model with high level of detail as well as responding instantly to players input.
Labels: 3D Tutorials
In the above image you can see Bend Modifier applied over a Box. As said before, you need to select the respective object to edit its parameters. Instead of switching between the Bend modifier and Box object, we can use a single modifier that holds the attributes of Bend as well as the Box in one place. In this tutorial let us see about the Attribute holder modifier.
In the same way add another attribute named Box Width. Now from menu select Animation -> Wire parameters -> Wire parameters and connect these attributes.Labels: 3D Tutorials
Volume select modifier in 3dsmax named as (Vol. Select) in the modifier stack is a versatile modifier which can be used to achieve some simple animation effects. For example , we would have enjoyed Tom and Jerry cartoon animation and most of the times we would have seen Jerry (mouse) running under a carpet. In this tutorial we are going to do that, but we are not going to use 3d model of mouse or cat here, just the effect as illustrated below.
Volume Select modifier
After selecting Mesh Object radio button, Click on the button labelled 'None' and select the Cylinder. The trick here is we have selected 'Crossing' as Selection type and Cylinder for the Mesh object. So the vertices of the Plane that intersects with the Cylinder is selected.
Now you can see a nice bulge around the cylinder where it intersects with the plane. Now move the Cylinder around and you can see the bulge follows the cylinder. Animate the Cylinder by setting keyframes and hide the cylinder. You will get an animation as illustrated at the beginning.Labels: 3D Tutorials
Wire Parameters in 3dsmax is a powerful feature that makes animating objects simple. In this step by strep 3d tutorial lets see how to use this feature to animate a simple teapot car.
The teapot car is made out of a teapot and four cylinders for tyres as shown below.
Now, when the car moves forward or backward the wheel has to rotate accordingly. Instead of animating the wheels manually we can automate it through parameter wiring. Parameter is nothing but any value that can be modified, eg: Width, height, rotation values etc.
Wheels Selected
Select and Link Button on the Main toolbar.
Select and Link - four dotted lines.
Wire Parameter - menu
Step 4:
Dotted line - After selecting X Position parameter.
Here we are connecting the X Position (Forward and backward movement of Teapot) with Y Rotation (Rotation on its axis) of the cylinder. So when you move the teapot the wheel rotates.
Repeat Step 2 to Step 6 for all the other wheels. Now you move the teapot and see the wheels Rotating. If the wheel rotates too fast, in the expression editor under Expression for Y Rotation type as belowLabels: 3D Tutorials
Many find it difficult to Simualte the Day and Night side of Earth in 3ds max, but its very simple that we could achieve it in a single map. In this 3d tutorial we are going to do that. The side of earth exposed to sunlight will show the real color map of earth, while the side in shadow will show the night time map of earth.
Step 1:
Create a sphere in one of the viewports and assign a standard material to it.
Step 3:
Step 5:
Now can see two slots for maps, the black one is for shadow and the white is for Light. Now click on the button labelled None in the shadow slot and form the Material/Map Browser select Bitmap.
Real Color Map
Night Map
Step 7:
Step 8:
Go To Parent highlighted in pink
Self Illumination slot with Night map assigned.Labels: 3D Tutorials
Labels: 3D Plants, 3D Tutorials
In this tutorial lets create a biological cell under electron microscope. You can use this effect for any biological cell renderings.
1.
Press m on your keyboard to open 3dsmax material editor, name the first free material slot as electron.
3. Use the following color settings for the falloff map.
4. Now go back to the maps rollout and choose the self-illumination map. this map gives a nice glowing/illumination effect on the cell in the renders. Create a new falloff map for this also, and give it the proper settings as shown below.
5. Now for the final step go back to the maps rollout and add nosie map to the bump slot, because the cell surface under electron microscope will show a bumpy surface. And give the settings stated below.
Our material is ready , apply it on any object and render. You can also use Catmull-Rom as antialiasing filter to get sharp effect.Labels: 3D Tutorials